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这里会显示出您选择的修订版和当前版本之间的差别。
两侧同时换到之前的修订记录前一修订版后一修订版 | 前一修订版 | ||
other:server:apache:rewirte [2016/09/25 15:05] – haregy | other:server:apache:rewirte [2018/09/24 15:30] (当前版本) – 外部编辑 127.0.0.1 | ||
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行 1: | 行 1: | ||
====rewrite ==== | ====rewrite ==== | ||
+ | |||
+ | < | ||
+ | front door. | ||
+ | There is a small mailbox here. | ||
+ | |||
+ | ></ | ||
+ | |||
+ | < | ||
+ | A leaflet. | ||
+ | |||
+ | ></ | ||
+ | |||
<sxh apache round 11-15> | <sxh apache round 11-15> | ||
行 39: | 行 51: | ||
} | } | ||
</ | </ | ||
- | <sxh php; first-line: 89; highlight: [106,107]; title: New title attribute in action> | + | <sxh php> |
/** | /** | ||
* Render xhtml output or metadata | * Render xhtml output or metadata | ||
行 66: | 行 78: | ||
return true; | return true; | ||
} | } | ||
+ | </ | ||
+ | <sxh glsl> | ||
+ | varying vec3 normal; | ||
+ | varying vec3 vertex_to_light_vector; | ||
+ | |||
+ | void main() | ||
+ | { | ||
+ | // Defining The Material Colors | ||
+ | const vec4 AmbientColor = vec4(0.1, 0.0, 0.0, 1.0); | ||
+ | const vec4 DiffuseColor = vec4(1.0, 0.0, 0.0, 1.0); | ||
+ | |||
+ | // Scaling The Input Vector To Length 1 | ||
+ | vec3 normalized_normal = normalize(normal); | ||
+ | vec3 normalized_vertex_to_light_vector = normalize(vertex_to_light_vector); | ||
+ | |||
+ | // Calculating The Diffuse Term And Clamping It To [0;1] | ||
+ | float DiffuseTerm = clamp(dot(normal, | ||
+ | |||
+ | // Calculating The Final Color | ||
+ | gl_FragColor = AmbientColor + DiffuseColor * DiffuseTerm; | ||
+ | } | ||
+ | </ | ||
+ | <sxh bash> | ||
+ | #!/bin/bash | ||
+ | |||
+ | echo "hello bash" | ||
+ | |||
+ | exit 0 | ||
</ | </ |