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vfx:houdini:concepts:noise [2019/04/26 12:32] – [非连续的 Noise] codingharevfx:houdini:concepts:noise [2019/04/26 12:34] – [Noise 的效率] codinghare
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 //Noise 3D 对比,图片来源:SideFX// //Noise 3D 对比,图片来源:SideFX//
 ===Noise 的效率=== ===Noise 的效率===
-^Noise type ^Relative cost +^Noise type ^Relative cost^ 
-|Perlin noise (noise) |1.0| +|<color #900>Perlin noise (noise)</color> |1.0| 
-|Original perlin noise (onoise)|1.1| +|<color #900>Original perlin noise (onoise)</color>|1.1| 
-|Worley noise (wnoise)|1.8| +|<color #900>Worley noise (wnoise)</color>|1.8| 
-|Sparse Convolution noise (snoise)|2.1| +|<color #900>Sparse Convolution noise (snoise)</color>|2.1| 
-|Alligator noise (anoise)|2.3|+|<color #900>Alligator noise (anoise)</color>|2.3|
 ====参考资料==== ====参考资料====
   * [[https://www.youtube.com/watch?v=O33YV4ooHSo|Make some noise with Python and generate terrain]]   * [[https://www.youtube.com/watch?v=O33YV4ooHSo|Make some noise with Python and generate terrain]]
   * [[https://vimeo.com/75313908|Working with Noise]]   * [[https://vimeo.com/75313908|Working with Noise]]